Sherlock Holmes: Consulting Detective is a deeply immersive narrative-driven game that places players in the role of a Baker Street Irregular, working alongside the great detective himself. Originally published in the 1980s and reimagined by Space Cowboys, the game challenges players to solve complex mysteries using newspapers, maps, interviews, and deductive reasoning—without dice, cards, or a traditional board.
Enquire NowUnlike most games, this one relies purely on logic, observation, and storytelling. Each case is a stand-alone investigation that players work through by reading casebooks, interviewing suspects, and examining clues across Victorian London. You can play solo or cooperatively with a group, comparing your conclusions to Sherlock's at the end of the game.
Narrative Mystery, Cooperative Deduction
Solo or Cooperative (1–8 players)
It’s a hybrid—it plays like a cooperative game using casebooks, maps, and documents instead of a traditional board setup.
No, but fans of the stories will appreciate the references. The game is fully accessible to newcomers.
Each case takes about 90–120 minutes, depending on how deeply players investigate.
Not really—once you know the solution, the mystery is solved. But there are multiple cases and expansions.
It’s better suited for teens and adults due to its complex narrative and reasoning-based mechanics.